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Old Jan 06, 2007, 10:14 AM // 10:14   #21
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Quote:
Originally Posted by Dragonious
Retard Alert! Retard alert! Go sit in the corner and here is your dunce cap. DONT MOVE! DONT YOU F***ING MOVE!!!

Seriously, Convert is a great skill to remove ALL HEXES so it has its uses and is by far not the worst....
Convert really isn't that good. Purge signet is infinitely better and is practically free if you're smart. I can't think of many characters besides elementalists that can afford to carry it--tainted necros were running with it two seasons ago, but purge would've been better there too.

Divert is more than playable but half the time will be a waste of an elite; versus hex heavy teams it pulls it's weight (like the current jagged bones build running around). We run a divert and zb backline if I'm not mistaken, with proper midline and runner support it's a great skill. Since monk bars are based around Rof, Gift of Health, and Prot spirit/spirit bond, it really doesn't matter what your elite is (as tons of people have noted).

Proper holy veil usage is incredible for the reasons Ensign noted.
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Old Jan 06, 2007, 11:08 AM // 11:08   #22
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Convert is just plain worse than Purge Signet for anyone who is not an Elementalist. It might be worse than Purge Signet on an Elementalist as well, depending on what else is on that bar.

The only Monk hex removals I seriously look at are Holy Veil, Smite Hex, Purge Signet, Blessed Light, and Divert Hexes. Smite Hex only on smiters of course, and Purge Signet is really hard to support on a Monk primary...leaving you with Veil and a couple of elites.

Veil and BLight are very good for fightning typical hexes. Against an overload build, Divert is really the only skill that's going to let you fight on those terms.

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Old Jan 07, 2007, 02:39 PM // 14:39   #23
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Quote:
Originally Posted by Dragonious
Retard Alert! Retard alert! Go sit in the corner and here is your dunce cap. DONT MOVE! DONT YOU F***ING MOVE!!!

Seriously, Convert is a great skill to remove ALL HEXES so it has its uses and is by far not the worst....
I'm immune to your insipid flames.

Don't take convert hexes seriously. It's 15 energy, so putting it on a monk is not smart. An elementalist could bring it, but then again, it has a 20 second recharge time anyway. It's practically useless against a team that places 1/2 fast recharge hexes and still subpar against a hex heavy team. Seriously, you take them off and 10 seconds later they've all been put back, and this is only for a single target that isn't yourself.

Here is your dunce cap.
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Old Jan 07, 2007, 04:08 PM // 16:08   #24
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i wont bother reading the whole thread, ill just say what i think.

Holy Veil - fast, nice recharge, pre-veil option. good
Convert Hexes - nice on non monks, can be run on basically many /Mo casters being Mes, Necro (TA), Elementalists (possible gvg?). takes care of all hexes as well, plus supplies armorboost with some.
Divert Hexes - awesome removal, awesome heal, awesome spell, my <3 love, especially in TA where hexteams are still quite common. you cant beat hexheavy teams without it, but for the rest its useless.
Purge Signet - nice little helper on a monk, if you know how to handle it, you can remove endless hexes for a very tiny cost, along with conditions and whatnot.

rest isnt worth mentioning i guess.

altho, you might go with blight, which isnt an actual skill for pure hex removal, but it still works, but you wont get far with blight anyways.
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Old Jan 08, 2007, 04:27 AM // 04:27   #25
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Veil for me....The rest have already been mentioned.
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Old Jan 08, 2007, 11:18 AM // 11:18   #26
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Sorry guys to say this, but you are really shitty monks as far as I can see...

Convert is nice skill even with a 20 secs recharge and 15 energy cost

YAY Mo/E with Glyph and bless the fact that GW made half recharge time of spell ITEMS!!! 40/40 set ftw which nearly makes 6/10 times you cast it a 10 secs recast which is and always will be faster then veil (veil is no attribute and those only excist in 10% so is a very low chance of a fast recharge)

And how can Purge Signet be free if u use it wisely? the only time when it is free is when you remove no hex and condition at all... Ofcourse we have the -5 energy to +5 energy swap so if you have like 4 energy you can swap to -5 use the signet and swap back to the +5 and have 10 energy... Then its pretty much free yes... But I don't think you guys use this by the look of the way you react on the skills...

No offence keep practising and think before you actually post this nonsense

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Old Jan 08, 2007, 11:33 AM // 11:33   #27
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Quote:
Originally Posted by Flashy
Ofcourse we have the -5 energy to +5 energy swap so if you have like 4 energy you can swap to -5 use the signet and swap back to the +5 and have 10 energy... Then its pretty much free yes... But I don't think you guys use this by the look of the way you react on the skills...
Generally its a +12 focus swap to -5 wand, -2 off hand making it up to 19 energy you can hide this way... So basically anywhere in the ~15 energy or less range should be free use of purge sig.

Or you can suck at Guild Wars.
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Old Jan 08, 2007, 11:38 AM // 11:38   #28
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I love fighting Glyph Monks in PVP. It's allways like screaming "Watch out everyone, i'm going to cast a big ass spell which costs me so much energy that I have to use a glyph for it". You know what my answer is? "Woops, I 'rupted it again!". Besides, standing still 3+ seconds to get of a single hex removal is just suicidal.
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Old Jan 08, 2007, 11:44 AM // 11:44   #29
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Quote:
Originally Posted by Flashy
40/40 set ftw
You're pretty clueless when it comes to Guild Wars math, as far as I can see.

Keep punching numbers and think before you actually post that nonsense...
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Old Jan 08, 2007, 05:49 PM // 17:49   #30
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Quote:
Originally Posted by dgb
Generally its a +12 focus swap to -5 wand, -2 off hand making it up to 19 energy you can hide this way... So basically anywhere in the ~15 energy or less range should be free use of purge sig.

Or you can suck at Guild Wars.
ok this is goign over my head with this "free/almost no energy" useage of purge sig, and fomr what ive read dgb, seems to have a good understanding could u possible explane how it is "free" to me, (at first i througth it could only be free when u have no energy, and well thats bad for a monk)

cheers
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Old Jan 08, 2007, 06:20 PM // 18:20   #31
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It works like this: if your energy is low enough that you have no current energy in your negative set, you can use Purge Sig at no cost. You can't lose energy you don't currently have. Afterwards you can swap to a higher energy set to cast spells.
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Old Jan 09, 2007, 10:24 AM // 10:24   #32
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So you get the energy swap thingy, I just did a simple axample and you just had to get the uber superb pro swap out

Nah 40/40 set is what its called I know that 20% + 20% isn't 40%...

Anyway they are both differents items so u can get twice the chance of a 20% faster recharge so thats why it probably called 40/40 set

The other thing: Wow a big whoop energy cost skill lets interrupt thingy... Yeah try to interrupt PS 2 be honest I swap after I get GoE up to a 40/40 set to just get the high energy skills of fast... or just a dual BL
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Old Jan 09, 2007, 03:55 PM // 15:55   #33
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Holy Veil, unless running Divert/BLight.
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Old Jan 09, 2007, 04:22 PM // 16:22   #34
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Another option is to drag an expel hexes mesmer along to take huge loads of hexes off the monks.
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Old Jan 09, 2007, 04:36 PM // 16:36   #35
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Quote:
Originally Posted by Flashy
So you get the energy swap thingy, I just did a simple axample and you just had to get the uber superb pro swap out

Nah 40/40 set is what its called I know that 20% + 20% isn't 40%...

Anyway they are both differents items so u can get twice the chance of a 20% faster recharge so thats why it probably called 40/40 set

The other thing: Wow a big whoop energy cost skill lets interrupt thingy... Yeah try to interrupt PS 2 be honest I swap after I get GoE up to a 40/40 set to just get the high energy skills of fast... or just a dual BL
...it would be stupid IMO to run convert hexe's over purge signet for one HUGE reason.. convert relies on 15nrg..if you do not have your 15 nrg.. you do not have your hex removal.. you say you'll glyph it..sure you could do that.. OR you could just negative energy swap maybe have 2 energy.. purge and POOF pratically free.. removed all hexes and all conditions.. omg guess what too.. you can use purge signet on YOURSELF!!..
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Old Jan 09, 2007, 06:08 PM // 18:08   #36
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Quote:
Originally Posted by Effigy
It works like this: if your energy is low enough that you have no current energy in your negative set, you can use Purge Sig at no cost. You can't lose energy you don't currently have. Afterwards you can swap to a higher energy set to cast spells.
cheers for clearing that up, very much aprisated
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Old Jan 11, 2007, 08:51 AM // 08:51   #37
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Quote:
Originally Posted by Acidic Won
...it would be stupid IMO to run convert hexe's over purge signet for one HUGE reason.. convert relies on 15nrg..if you do not have your 15 nrg.. you do not have your hex removal.. you say you'll glyph it..sure you could do that.. OR you could just negative energy swap maybe have 2 energy.. purge and POOF pratically free.. removed all hexes and all conditions.. omg guess what too.. you can use purge signet on YOURSELF!!..
Yeah prolly, but I rather try to get a certain skill back in 10 secs instead of waiting 20 seconds and secretly hope I cast it in 1 second

But ure right its nice tactic and I already knew that read couple of post earlier about swap
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Old Jan 18, 2007, 10:59 PM // 22:59   #38
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Quote:
Originally Posted by Ensign
The only Monk hex removals I seriously look at are Holy Veil, Smite Hex, Purge Signet, Blessed Light, and Divert Hexes. Smite Hex only on smiters of course, and Purge Signet is really hard to support on a Monk primary...leaving you with Veil and a couple of elites.
** I understand this is a PvP Monk thread **
** I am just asking questions **

Why Smite Hex only on smiters? The smiting component only affects the damage the skill does, which is totally secondary. (isn't it?)

When I run hex removal on Carinae as an MM (yea Hex Removal on a MM) I run either Smite Hex or Empathic Removal. Granted, ER may not be the best option for a Monk primary, but it rocks bigtime for builds that don't depend on an elite.

But regarding monk primaries, I was just wondering what is wrong with Smite Hex.
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Old Jan 18, 2007, 11:45 PM // 23:45   #39
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Quote:
Originally Posted by Carinae Dragonblood
** I understand this is a PvP Monk thread **
** I am just asking questions **

Why Smite Hex only on smiters? The smiting component only affects the damage the skill does, which is totally secondary. (isn't it?)

When I run hex removal on Carinae as an MM (yea Hex Removal on a MM) I run either Smite Hex or Empathic Removal. Granted, ER may not be the best option for a Monk primary, but it rocks bigtime for builds that don't depend on an elite.

But regarding monk primaries, I was just wondering what is wrong with Smite Hex.
There is nothing wrong with smite hex and it works fine and it was in one of the PvP premades with smite set at 4 I believe.This is what I used and it worked well in RA and HA although i replaced restore with a signet.DW Healer

Last edited by Age; Jan 18, 2007 at 11:57 PM // 23:57..
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Old Jan 18, 2007, 11:52 PM // 23:52   #40
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Smite Hex isn't too bad, but it takes 3 seconds longer to recharge and you can't preveil with it. It's just a weaker alternative unless you put it on a smiter.
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